You have made a pact with a particularly influential and seductive incubus named Zaddyus, a being who has learned to use a combination of material resources and sinful pleasure to achieve everything he desires. Zaddyus collects willing mortals to expand his network of influence and corruption, paying those mortals handsomely for their services.
Expanded Spell List
Zaddyus blesses his bedfellows with a choice of spells from the following expanded spell list. The following spells are added to the warlock spell list for you.
Spell Level |
Spells |
1st |
Silent Image, Command |
2nd |
Magic Mouth, Alter Self |
3rd |
Leomund’s Tiny Hut, Hypnotic Pattern |
4th |
Black Tentacles, Compulsion |
5th |
Dominate Person, Seeming |
Foreplay
Starting at 1st level, you feel more comfortable than most being prone or restrained, no longer granting advantage to attackers while under these conditions.
Zaddy’s Riches
Starting at 1st level, Zaddyus grants you a small coin purse for your day-to-day expenses. Once per long rest, when you pay for goods, services or a debt, you can reach into this coin purse and withdraw the exact amount you need in gold pieces, up to 100 x your warlock level. Any gold withdrawn that is transferred to another party member or is otherwise unspent disappears at the following dawn.
Safe Word
Starting at 6th level, whenever you or a creature within 30ft is restrained or knocked prone by an enemy, you can use a reaction to whisper your safe word. The prone/restrained creature is immediately granted 2d8 + your Charisma modifier temporary hit-points. Additionally, the target is resistant to non-magical attacks until their next turn. You can use this feature once per short rest.
Incubi Summer Home
Starting at 10th level, Zaddyus grants you access to any of his many extra-dimensional vacation spots as a thank you for your service. As an action, you can cast Mordenkainen’s Magnificent Mansion without the use of spell slots. Because Zaddyus likes to keep a clean house, casting this spell fails if you are within 500 ft. of hostile creatures, whether seen or unseen.
Additionally starting at 10th level, after you complete a short or long rest within Mordenkainen’s Magnificent Mansion, you gain an additional spell slot. The additional spell slot is only available to you until the following dawn. You must finish a long rest before you can use this feature again.
Save Me, Zaddy!
Starting at 14th level, when you take damage, you can call on Zaddyus for assistance as a reaction. When you do so, Zaddyus enters your body, merging his form with yours. While transformed in this way, you gain the following benefits:
- You gain +1 bonus to attack rolls, saving throws, and ability checks.
- You have immunity to fire, cold, and poison damage.
- You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You gain 4d8 temporary hitpoints for the duration of the effect.
The effect ends after 1 minute. Once you use this feature, you can’t use it again until you finish a short or long rest.