The Circle of Floramancy is made up of rare druids who've discovered an uncanny knack of caring for flora and empowering it to flourish. These druids are able to see the potential in otherwise unremarkable greenery and slowly grow it, weaving powerful magic into its very fibers.
Saved Seedling
When you choose this circle at 2nd level, you take on the responsibility of caring for another life. After finding an injured/dying seedling, you use your superior understanding of plant life to nurse it back to health, becoming bonded with your seedling.
You determine the seedling's appearance. Your small seedling acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its turn.
If your seedling drops to 0 hit points or is otherwise destroyed, you're able to perform a 1-hour ritual, healing it or forming a new seedling that takes on the abilities and stats of your previous seedling.
As you gain life experience, so does your seedling. When your druid level or proficiency bonus increase, some of your seedling stats and abilities will also increase. (see Seedling stats below)
Growth Spurt
Starting at 6th level, your seedling has grown in strength and ability. It is now a medium creature and can speak and understand common as well as druidic.
Additionally, the Seedling's attacks increase from a d4 to a d6. They increase again at 10th level to a d8 and at 14th level to a d10.
Interweave
Starting at 6th level, your bond with your seedling has become so intertwined that you can move as one. You can expend a use of wildshape to command your seedling to wind its vines and leaves around you. While interwoven, your seedling no longer maintains its own initiative and becomes your exoskeleton.
When you combine forms in this way, you gain the following benefits and restrictions:
Your AC increases by 1 point to a maximum of 20. You also gain temporary hit points equal to half the Seedling's full hit points value
- Your melee attacks and spell attack range increases by 5 feet
- Your movement speed is reduced by 10 feet
- You can use a Seedling's attack as a bonus action
Petrified Form
At 10th level, your seedling has developed the ability to harden itself into a petrified shape for up to a minute or until you dismiss it as an action. As an action, your seedling roots itself in place and becomes petrified, gaining an additional AC equal to your proficiency bonus. It can take the shape of pillars, walls, and bridges and can support a weight of up to 500lb. The exact shape and size is up to you but cannot exceed 15 cubic feet.
If your seedling petrifies while Interwoven with you, you become petrified. However, you can still speak and take actions that don't require movement. Additionally, can still expend material and somatic components. You gain +3 to all spell attack rolls.
If interweave ends while your seedling is still petrified, the petrified form feature ends as well.
Stubborn Roots
At 14th level, when you interweave with your seedling, you are considered a large creature. While interwoven, your seedling's roots continuously weave through and uproot the ground giving you the following benefits:
- You have advantage on dexterity saving throws
- Terrain within a 10 foot radius around you is considered difficult terrain to creatures of your choice.
- Additionally, when the seedling is in its petrified form, terrain within a 30 foot radius becomes difficult terrain to all creatures.