Sorcerers are often thrust into turbulence and trouble due to circumstances outside of their control and Sorcerers of the Origin of Affluence are no different. You can trace your ancestry back to titans of industry or clever heroes who've earned riches through bravery and wit. Over generations, your bloodline has been fundamentally altered by the riches of your ancestors granting you the privileges of affluential magic.
Me First
Beginning at 1st level, you feel confident that you are the most equipped individual to handle most situations of conflict. When rolling initiative, you can choose to add your proficiency modifier to your roll. Additionally, if your initiative is higher than all other party members, you gain advantage on your first attack roll.
Beginning at 1st level, when you sustain damage equal to your Bloodline Deposit Damage Type, you can expend Sorcery Points to reduce the damage dealt. For each sorcery point spent, you can reduce the damage dealt by 1d4.
Bloodline Deposit
You have an uncanny connection with one of the materials listed below under Bloodline Materials. Perhaps it was the first valuable material your ancestors mined or has some other arcane connection to your family's wealth. Beginning at 1st level, you inherit a deposit of this material which becomes a spell-casting focus. The deposit can take the form of a heavy ornate coin, a carved piece of stone, or any other appearance that you choose. The deposit weighs no more than 20 pounds and has a value of 1,000 gold.
You must subtract your proficiency bonus from all spell attack rolls while the deposit is more than 30 feet away from you,
You feel attuned to this deposit when apart from it. You can spend 1 sorcery point to locate the deposit. You can discern what plane it's on and the distance and general direction (north, east, south, west) of the deposit if it's on the same plane as you. If the deposit cannot be recovered, it takes 1d4 days x your Charisma modifier (minimum of 1) to conjure up a new deposit in your hand.
Bloodline Materials Table
Deposit |
Damage Type |
Gold |
Psychic |
Silver |
Thunder |
Ruby |
Fire |
Sapphire |
Cold |
Pearl |
Necrotic |
Emerald |
Acid |
Diamond |
Force |
Bloodline Resistance
Beginning at 1st level, when you sustain damage equal to your Bloodline Deposit Damage Type, you can expend 2 Sorcery Points to reduce the damage dealt by half.
Power of the Deposit
Your Deposit is associated with a unique damage type. While within 5 feet of your deposit, when you cast a spell that deals damage of that type, you can spend Sorcery Points to increase the damage. For every 2 Sorcery Points expended, you may add an additional d10 of that damage type to your spell damage.
Bound to Opulence
Beginning at 6th level, while you are within 5 feet of your deposit, you can spend sorcery points to gain temporary hit points. You can use a bonus action to spend up to your half your Sorcerer level in Sorcery Points (rounding down). For each Sorcery Point spent you gain 2 temporary hit points.
While you have at least one temporary hit point from this feature you're also immune to the damage type of your deposit. If you leave 5 feet of your deposit, you immediately lose your temporary hit points. After you gain temporary hit points you cannot use this feature again until you complete a long rest.
Visceral repulsion
Beginning at 14th level, you are so in touch with your affluent bloodline that you are able to hone your visceral repulsion to creatures of less repute into a magical force.
When a large or smaller creature starts its turn within 5 feet of you, it must make a dexterity saving throw against the sorcerer's spell save DC. On a failed save, you may choose one of two options: either the creature is pushed 20 feet in a straight line away from the you, or you propel yourself 20 feet in a straight line away from the creature. If either you or the creature impact with an immovable object you take 1d4 force damage for every 5 feet you traveled. When moved in this way, a creature does not expend any of its standard movement.
Frozen Assets
Beginning at 18th level, you find that your life and your wealth are innately protective of one another.
While within 5 feet of your deposit, as an action you can spend 6 sorcery points to evoke a protective magic from your deposit. You become magically petrified, composed of the same material as your deposit. When you end a turn petrified in this way, you regain 4d6 hit points.
Additionally, whenever a creature makes a ranged or melee attack against you, each creature within 15 feet of you must make a dexterity saving throw against your Spell Save DC. On a failed save, that creature takes 3d8 damage. The type of damage is determined by Deposit type.
The petrification automatically ends after 5 rounds (30 seconds.) As a bonus action, you can dispel the petrification. Until the start of your next turn, your movement speed is reduced by half.