Monster

More Flavorful Skeletons

"After days at sea with nothing but the horizon to stare at, your party comes across a drifting naval ship; the sails torn and tattered with no signs of a crew. As if entirely abandoned. After some deliberation, your party agrees to search the ship for supplies. The dust-coated Captain's Quarters have already been ransacked. The empty tattered hammocks in the cabins sway lazily as the ship rocks against the waves. Both above deck and below, the ship appears as though it has long been raided and forgotten.

Finally, the party uncovers the cargo hold: Barrel after barrel appears hastily stacked and shut. The party opens a few: some hold stale water, others spiced wines, and a few are filled to the brim with glittering gunpowder. The rogue pulls out his empty flask and submerges it into the wine. as he pulls it back out, a maroon skeletal claw comes with it, wrapped tightly around his wrist. From another barrel bursts a water-logged skeleton. From two more, glittering grey skeletons, coated in a dusty cloud of gunpowder. You appear to have awoken the crew. Roll for initiative."

Introducing Barrel Skeletons

Open carefully.

These skeletons below began as a last-minute improvisation when my players snuck into a storage cave in the pirate city of the Barulian Break. They stumbled upon various barrels; and wanting to add some tension to the scene, I threw in some flavorful skeletons just to create a quick combat. The designs below are iterations of that first  concept.

These skeletons, whether they were once pirates or captives, were killed and hidden away in a barrel of one substance or another. Over decades or even centuries, their decaying bodies and malicious spirits fused with the contents of their barrel, granting them unique capabilities in their afterlife. Once freed from their prisons, they'll lash out at anyone they can get their hands on.

Tactics

The Barrel Skeletons offer a symbiotic trio of skills that give DMs a lot of strategies to play with. While the (highly explosive) Gunpowder Skeleton can create fire, the Wine Skeleton can catch fire and embolden their attacks with it while they slowly burn. Meanwhile, the Water Skeletons offer tankier combat while being able to extinguish their boozy brethren.

Set up the monsters in a cramped area such as below-deck in an abandoned ship or in a musty basement storeroom. Much of the fun of the skeletons come from igniting the battle with some fire damage. But if your party isn't dishing out any Burning Hands of Fireballs, consider ways to introduce fire into the environment with torch-lit sconces or a slowly burning trail of gunpowder that creates a time constraint before the whole place explodes.

Gunpowder Tactics

The first thing to know here is that when hit with any sort of fire, there's a chance a Gunpowder Skeleton will explode in a fire-ball-like splendor. With that in mind; the Gunpowder Skeleton can be a great tool to teach trigger happy mages to think more tactically about their moves. Additionally, when one Gunpowder Skeleton explodes, any other Gunpowder Skeleton within range has a chance of exploding as well, creating a devastating chain reaction.

The Gunpowder Skeletons also offer the strongest range attacks with their fiery Blunderbus riflesStart them off at a distance so that they can pick away at the tankier players before they can get too close. If you want your skeletons to be more tactful, they can also shoot the wine skeletons positioned closer to the party to activate their fire damage.

Wine Tactics

The wine skeletons offer more standard combat. Armed with a broken bottle and a surly attitude, Wine Skeletons will be the brawlers of the bunch. Position them as a barrier between the Gunpowder Skeletons and the party.

As noted, the Wine Skeletons are highly flammable but that doesn't mean they'll burn up too quickly. Once lit, the fire coats their wine-soaked bones and offers additional fire damage with each melee attack allowing for one or two rounds of heavier hits before they burn up completely.

Water Tactics

The Water Skeletons give the DM the ability to extinguish Wine Skeletons and as well as any other fire-based risks. Along with their standard sword and shield, useSpew to put out fires and reposition the battlefield by knocking back party members.

Gunpowder Barrel Skeleton

Medium undead, chaotic evil
Armor Class
13 (natural armor)
Hit Points
13 (2d8 + 4)
Speed
30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

13 (+1)

INT

6 (-2)

WIS

8 (-1)

CHA

5 (-3)

Vulnerabilities Bludgeoning, Fire

Damage Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive perception 9

Languages Understands all languages it spoke in life but cannot speak

Challenge 1/2 (100 XP)

Combustable. When the Gunpowder Skeleton sustains fire damage, it rolls a DC 10 Constitution saving throw as a reaction. On a failed save the skeleton explodes and each creature within 20-feet of the skeleton must make a DC 15 Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. The Gunpowder Skeleton is destroyed in the explosion.

Actions

Blunderbus. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) piercing damage + 4 (1d4 + 2) fire damage

Powder blast. As an action, the Gunpowder Skeleton coughs a burst of glittering black powder in a 10 foot line. Any creature within range of the cough is coated in the powder. While coated in the powder, that creature is vulnerable to fire damage. A creature can spend an action to remove the powder from themself or from someone else.

Wine Barrel Skeleton

Medium undead, chaotic evil
Armor Class
11 (Natural Armor)
Hit Points
18 (3d8+4)
Speed
30 ft.

STR

10 (+0)

DEX

8 (-1)

CON

16 (+3)

INT

6 (-2)

WIS

8 (-1)

CHA

4 (-3)

Vulnerabilities Bludgeoning

Damage Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive perception 9

Languages Understands all languages it spoke in life but cannot speak

Challenge 1/4 (50 XP)

Highly Flamable. When the Wine Skeleton sustains fire damage, they are immediately lit on fire. While on fire, any melee attack they make deals an extra 1d6 fire damage. When the skeleton ends their turn while on fire, they sustain 1d4 fire damage.

Actions

Broken Bottle. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft. or range 30/60 ft., one target. Hit: (1d4 +2) slashing damage plus (1d4) poison damage.

Drunken Swing. Melee Unarmed Strike: +0 to hit, reach 5ft., one target. Hit: (1d4) bludgeoning damage plus (1d4-2) poison damage.

Noxious Burp. As an action, the Wine Skeleton lets out a noxious burp. Each creature within 5 feet of the skeleton must roll a DC 13 Constitution saving throw. On a failed save, a creature sustains (1d4+1) poison damage and is frightened of the skeleton until the end of their next turn.

Water Barrel Skeleton

Medium undead, chaotic evil
Armor Class
15 (Shield)
Hit Points
13 (2d8+4)
Speed
30 ft.

STR

10 (+0)

DEX

14 (+2)

CON

15 (+2)

INT

6 (-2)

WIS

8 (-1)

CHA

5 (-3)

Vulnerabilities Bludgeoning

Damage Immunities Poison, Fire

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60Ft., Passive perception 9

Languages Understands all languages it spoke in life but can't speak

Challenge 1/4 (50 XP)

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: (1d8+2) slashing damage.

Spew. As an action, the Water Skeleton spews a projectile blast of stale water in a 20ft line. Any target hit by the blast of water must make a DC 12 Dexterity Saving Throw. On a failed save, the target is knocked back 10 feet. Any creature hit by the blast that is on fire is immediately extinguished.

Armor Class
Hit Points
Speed

STR

DEX

CON

INT

WIS

CHA

Actions

No items found.

This is a free-to-use concept. If you like it and want to see more content like this feel free to follow me on Twitter or Instagram. If you have feedback on balance, accessibility, sensitivity @ me! I'm looking to improve my work!

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